Dante's Inferno is the video game adaptation of Dante Alighieri's literary epic the Divine Comedy. You play as Dante, who must venture through the nine circles of hell, facing minions, demons and tormented souls on the way, to rescue his wife Beatrice, who is being held captive by Lucifer. It plays out as a combat-heavy hack-n-slash action game with small amounts of platforming and puzzle-solving thrown in for gameplay variety.
On the surface, there's not much technically wrong with Dante's Inferno, but the things you earlier overlooked as slight niggles, slowly gnaw at you the longer you play, which eventually sucks the enjoyment out of it. While the first few hours of the game are fun and engaging, the game fails to keep the experience fresh much longer than that. For most of the game, you'll be fighting the same enemies again and again in small arena battles. And that would have been fine if the combat worked flawlessly, which it doesn't. It's competent for most part, but does get exposed against certain enemies. More than that, combat becomes a chore because the game chooses to challenge you by throwing more and more enemies at you rather than varying the enemy types.
There is a morality system in the game, and you have the option to either punish or absolve enemies after defeating them. This either increases your holy or unholy status, and there are a set of combos and powers to be unlocked on both holy and unholy sides. Dante's primary weapon is a scythe with which you can perform light, heavy and grab attacks, and you can later unlock focussed and special attacks. You also unlock four unique limited-use attacks in the form of magic at various points in the game. These are powered by purple orbs of Mana which you collect by opening chests and killing enemies. On the whole the combat, while sufficiently deep, does not feel satisfactory enough thanks to a slight lack of responsiveness and some unbalanced enemy AI.
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