The upside to not being able to keep my car on track though was that I could check out the new first person driver perspective. I quite liked the way the camera would bob and weave as the car moved from side to side or how it would zoom in and out as I braked and accelerated. The momentary disorientation you experience when you crash is also pretty cool, but I didn't see the point of having it when you're playing using the chase cam. Damage was there too, although it was only cosmetic and in that too it was pretty basic. There wasn't too much indentation or parts coming off; just scratches, cracked windshields and minor bumps.
But visual overhauls aside, the signs aren't good for Need for Speed: Shift. With a team that is more than capable of delivering a great racing game, I was expecting something a lot better than this. With just a little over two weeks to go for release, I don't see how they can turn this around. My hope is that either (because I wasn't able to spend too much time with it) I've completely misread the game or this is a really old and unpolished build.
We were told we'll have a demo in early September, so I guess that will answer a lot of questions. Don't get your hopes up though; Shift doesn't look like the shot in the arm this ailing franchise so desperately needs.
Need for Speed: Shift is scheduled for release on September 17 for PS3, Xbox 360, PSP, and PC
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